Hello
I would like to make this shader, a plexiglas with a colouring of the sheet that is so small that the material hardly seems coloured except for the edge.
Is-there a way to make something like that?
Hello
I would like to make this shader, a plexiglas with a colouring of the sheet that is so small that the material hardly seems coloured except for the edge.
Is-there a way to make something like that?
What you need is Volume Absorption. Add it to a glass shader and you should be quite close.
Something like this. The Ray-Depth->Greater Than stuff replaces the Glass shader with a transparent shader once the light has bounced 3 times. This makes it so the light doensât get âcaughtâ inside the object, which would require many transmission and glossy bouces to not result in black spots in the glass.
I donât have âGreater thanâ layer on my Blender version (2.90). Is-it an addon?
I tried, but I certainly made something wrong because nothing appearsâŚ
Add > Converter > Math
And you use an HDRi as environment lighting.
https://www.youtube.com/results?search_query=blender+hdri+environment
You do not need to download the largest file. 1k is usually enough to experiment. 2k or 4k for final render.
I tried your idea Ztreem, but I certainly made something wrong because nothing happenedâŚ
Greater Than is inside a math node.
You may have to tweak some settings. Look at stuntkoalaâs setup.
You connected Ray Length to Greater Than. Stuntkoala connected Ray Depth to Greater Than.
Yeah and also it doesnât work in Eevee - sorry only Cycles. Not sure if you can even achieve such a look in Eevee - certainly not in a physically accurate way.
Ok, I tried again in Cycles and with the right link between âRay depth to Greater thanâ, but same result, nothing good
Share the .blend file here to see what the problem is.
The scene you shared was in the Eevee engine. For Cycles engine you had paused the preview in viewport.
It is also recommended that you use Object > Shade Smooth in the object, along with that two options: the object with good geometry and Subdivision Surface modifier, or âObject Data Propertiesâ tab > Normals > Auto Smooth.
Here the file for Cycles with a free HDRi:
Plexi_question_mod.blend (1.6 MB)
Iâm an idiot, I use always Eevee and forgot the process for CyclesâŚ
Thank you very much for your help !!!