I’m working on a wood procedural that has “creases” in it when I render a still. in the preview panel, it’s shown without creases, but nice, wavy curvy grain the way most wood grain is.
why does it render with creases or sharp bends, and how can I get rid of those?
here’s a screen grab…crude green arrows point to the worst creases.
no bump or anything affecting normals used…I’m just getting comfy with blender’s procedurals…trying to what affects what to get some grain I might like.
The texture is rendering just as sharply as it would in Lightwave. The problem is that your object has sharp edges that are cutting through the texture space in such a way that this becomes visible. If your object was flat, it would not matter how many polys it had.