Hello fellow blenders,
I’ve modelled a vehicle that consists of couple of separate objects. For example the chassis, steering wheel and engine are all separate objects of the vehicle. I only need to use just 1 texture for the whole vehicle, which means that I need to map all of those parts into one single uv layout. What is the easiest/best/most efficient way of doing just that?
It is nearly impossible to adjust each of the objects’ uv’s when you don’t see the rest of the object uv’s at the same time.