I do have the following issue.
I need to print a logo on a spheric item, but I only have a flat SVG.
If this is printed on the spheric item the image is heavily distorted.
So I used inkcape to create a 2D outline of the position, imported it in FreeCAD,
turned it in to a curved 3D image.
Imported it into blender, where I planned to map SVG texture on it and export the whole thing as SVG.
So far it did not work.
2.49 there is something about SVG texture, but in 2.6?
and an applied PNG was distorted as well.
Is this still possible?
So the second solution to my problem would be
create a flat square around the logo, then turn this into sphere, delete the sphere save the logo as 2d svg.
How can I do this?
Thanks for any help