All right, everyone.
Here’s what I need to do. I have an armor and it has like 20 different materials but only two textures.
That’s way too many.
So what I need to do is to reduce all those into one material and texture. I figured out how to merge materials, you go to the Material tab, select all the materials that use the same textures and merge them.
All is well and I now have two materials, one for each texture.
What I’m trying to figure out is how to merge both of these textures into one. I heard of Baking them and that works, but then the UVs are all over the place and I don’t know anymore which is which.
What I would like to do is before merging all the materials, to somehow bake both the textures into one, then be able to export all materials UV coordinates into single files containing only their part of the texture so I can put them together in Photoshop or something, so when all is merged I can still have a PSD file where I can change colors of certain parts of the armor and export a brand new texture.