I am trying to figure out how to “merge” two textures together with the same object (the same mesh). I know how to apply different textures to the same mesh but it leaves a hidiously visible boundry…knowticable I mean. What I am looking for is how to get them to gradually mix together into a smooth transition.
If anyone could offer some advise and explain it…I will forever be in debt!
I’ll try to paint a better pic here. Imagine a sculpted model of a face, ie. one mesh, I would generally use one main skin material. However on the right side I want a scar using a different texture and tone but only in that one spot. How can I use the scar material and texture so that it has a “smooth” transition into the normal face material, what im saying is that how can I apply the scaring so that it doesnt look like I taped it onto him!
I hope this makes more sence.
Thanks for your patience…this type of problem is really confusing to me.
Thank you Richard, I have another post for you to read if you would be so kind. Being new to BlenderForum here I was not sure to reply dirrectly to you or where I did!