How to mirror bendy bones?

How to mirror bendy bone from eg. left to right?

With normal bone it is easy: 3d-cursor to center and pivot to 3d-cursor. Then copy and scale x -1.

When doing this with bone with Bendy Bone Segments > 1, mirrored bendy bone does not look mirrored. i’m sure there is a great explanation, why this is this way. But how should I overcome this?

Name the bones properly(.L/.R), select them, then use menu Armature->Symmeterize. It will copy, mirror and flip the names.

Wow. Thank you very much!

:slight_smile: Sure enough. Have Fun!