How to mirror bendy bone from eg. left to right?
With normal bone it is easy: 3d-cursor to center and pivot to 3d-cursor. Then copy and scale x -1.
When doing this with bone with Bendy Bone Segments > 1, mirrored bendy bone does not look mirrored. i’m sure there is a great explanation, why this is this way. But how should I overcome this?
Sure enough. Have Fun!