Im using a render layer to blur some particles and add glare to help it look like fire. But when I separate the object with the particles to another layer the particle system always shows through the other objects. Ive tried all the kinds of mix nodes but I cant get it to work. The closest thing was alpha over but with that you couldn’t see the particles when they were behind the objects on the other layers.
I don’t know how to add effects to certain layers without it affecting the other ones