How to model a jagged knife

this seems easy but i can’t figure out a clean way to do this… anyone knows?

i’ve tried some boolean operations and the jagged edge done by an array of cylinders following a curve…

but looks bad… is there a clean way to do this?

Maybe model one of this jags (?) in a “clean way” and use the arrays modifier along a curve ?

Lowpoly (game) style:

indeed the jagged edge looks way better that way! thanks!

adding this into the blade im guessing would have to be a manual work now after applying the modifiers. :thinking:

Haha… just added an image :sweat_smile:

final blade using the array+curve method, then i applied the modifiers and manually extruded edges to create the blade.