How to model ski tips?

Hello guys,

I am trying to build a realistic model of freestyle skis and I am surprised by how difficult it has been so far hahaha.
I have been able to achieve the general shape by using a Bezier curve but I am now struggling to complete the ski tips. I need to create round tips which is super simple in 2D but in 3D it is more difficult because the tips are also curved upwards and I am having difficulty to maintain proper symmetry and dimensions. Here are some screenshots:






Do any of you guys have any tips (no pun intended)? Maybe I am not taking advantage of some tool that I don’t know about but that makes this kind of task a breeze?

Thanks!

I’ve recorded a video to show you a exemple, it may not look like a easy technique but it is simple and you can get nice results

I forgot, make sure to enable this on the Snap Element panel, so when you hold Ctrl and drag the object it will stick to the closest vertice

Wow, KrossPhaire, this is awesome!
Thanks so much for taking the time to help me. I will try this out later tonight.

:slight_smile:

nice, just tell if there is anything you didnt understood in the video, i’m sorry for not recording with sound

Curves/curved surfaces need more geometry than straight/flat ones. The steeper the angle, the more geometry to have a more even density


Could do it as a mesh but a curve can help both with density and resolution, it’s just a bit fiddly

JA12,
This is exactly what I have been looking for. Thanks!