I am trying to build a realistic model of freestyle skis and I am surprised by how difficult it has been so far hahaha.
I have been able to achieve the general shape by using a Bezier curve but I am now struggling to complete the ski tips. I need to create round tips which is super simple in 2D but in 3D it is more difficult because the tips are also curved upwards and I am having difficulty to maintain proper symmetry and dimensions. Here are some screenshots:
Do any of you guys have any tips (no pun intended)? Maybe I am not taking advantage of some tool that I don’t know about but that makes this kind of task a breeze?