I’ve been trying my very best to replicate this model of a DNA helix I’ve found online. The trouble I’m having is getting the nucleotides (the “rungs” of the ladder) to look that way in Blender. I’ve tried starting with a mesh rectangle or cylinder, creating more vertices with cuts and applying a displacement modifier with all sorts of texture types. I’ve also tried using the sculpt feature but I’m simply hitting a brick wall.
I can’t seem to model this feature with all the random, stunning detail in this image. Do any expert users here have any ideas as to how I can model this correctly?
Many thanks all,