You can use curve keep adding segments to adjust the shape and extrude to build the width, use Ctril+T to correct the tiling.
Then convert the curve to mesh and merge the unconnected edge.
Finally, use a solidify modifier to add thickness and apply the material.
shape.blend (926.1 KB)
OMG! are you god or something ? thank you so much
You can try like this:
- Add Curve > Circle
- Subdivide the curve to get more control points
- Object Data Properties > Geometry > Bevel > Depth
- add some modifiers or twist the curve manually until you get what you want
Not sure how to get the exact shape in the picture with modifiers alone though…
shape.blend (652.1 KB)
this design is beautiful. i will try it. thank you:)