Any tips on how to model something like this in blender?
Welcome!
I would first model it in a straight line (with every disk joined as a single object), then use a curve modifier to make it follow the shape of a curve and bend it in a swirly shape.
2 Likes
You can use geo nodes for these types of things.
disk_snake.blend (977.8 KB)
Here basically I just used a curve, converted it to points and instanced circles on the points distorted by a noise field. The material seems to be based on noise as well. Here’s a scene you can look at -
You can easily adjust the disk diameter, the curve itself, or the noise distortion non destructively.
10 Likes