Hello, I am using the human-meta rig from Rigify to rig my humanoid character, and it has been working great so far. The only issue I am running into is with the eyes. My character is in “anime” style, and becuase of that the pupils are flat planes that should just move, not rotate like a normal eye would. However, when parenting the pupil to the eye bone and using the eye controls, the pupils rotate around which looks quite odd. Also when using the master eye control the pupil does move as expected, but it also moves the entire eyelid with it which also looks quite odd.
[[Now Solved]