How to modify the behavior of Rigify eyes? (Flat pupil character)

Hello, I am using the human-meta rig from Rigify to rig my humanoid character, and it has been working great so far. The only issue I am running into is with the eyes. My character is in “anime” style, and becuase of that the pupils are flat planes that should just move, not rotate like a normal eye would. However, when parenting the pupil to the eye bone and using the eye controls, the pupils rotate around which looks quite odd. Also when using the master eye control the pupil does move as expected, but it also moves the entire eyelid with it which also looks quite odd.

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How did you solve this issue? I’m trying to make one from scratch for a similar model as well but can’t seem to figure it out…

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