I want to change the pose (eye movement) of a model in response to some simple keyboard input.
The blender UI showed me that I can change the pose with this python code:
bpy.data.objects[“Rig”].pose.bones[“Bone”].location += 0.1
If I run that from the game engine nothing happens in the game engine, but the model does change.
My question is how to achieve that same movement in the game engine?
I see some reference to setting up a keyframe and a channel, but that seemed like it needed to have a particular state defined. This pose can take on any real value in the range (-2.0, +2.0). Ultimately I’ll be feeding that value into blender from an external source via python code. This will be used as a demo feed from external “stimulus”.