Hi everyone! First of all I apologize for creating this thread. I did searched for something similar but few where close to a straight answer that i need. And second thanks for everyone with your posts, its very helpful.
I’m animating a character that has a helmet as a separate object (could be a cloak, swords, etc). Thou its parented to the main character, the helmet doesn’t move along with the character and creating bones for it it just deform the mesh so it’s no longer a solid helmet. Could anyone tell me how to make the helmet follow the character while he walks forward? (Or do I have to move him along manually?)
ps: here’s a pic of the character