Hi all together,
I’m quite new to blender still trying to master the basics.
It’s hard for me to build the entire model with extruding and deforming, so usually I end up with a lot of primites, that I now have to join. There are currently 2 issues I struggle every day with.
For better explanation : I build models for games, i do absolutly not wish to render in blender (yet). I only need a good model that I can uv-map later.
- The Boolean Operators (difference, union and intersection) are not really reliable. I installed an addon that makes it a bit better, but still it often just destroys the model when it get’s to complex. Now I found the CRTL-J Join function, sofar it seems to work fine. I make the connection faces so that they are not intersecting, and then I join. Remove some doubles, and everything looks fine, I end up with a single object.
What I don’t really get => What’s the difference between “join” and “union-boolean” ? Join seems to be working much better. Is it safe to use join from now on, or is there something I should know about ? As I said, important for me is a good model for good uv-mapping.
- I’m totally used (from my old software) to move objects around by manually entering their coordinates. Mostly, because I really want my vertices to match 100% when joining primitives. Using the axis tool in blender, it’s all so unprecise… How can I move MULTIPLE selected objects by entering coordinates (of course the coordinates for the shared center point).
When I mark several primitives and enter coordinates, I only move the last active object from the selection. Is there a way / addon to make them all move ?
Answers would be a really big help for me. So thank you upfront
B/R
Starman