Hi! I cant find how to locally navigate around in sculpt mode? Like navigating around last stroke or smth. It is really confusing to sculpt without this((((
please help me
no one knows?? how you people can sculpt without it :no:
what do you mean with navigate around??
Like rotate around model,âbut only around the things wich you are sculpting, not a hole model --for exaple --how to sculp on finger? I have a full body and it will rotate around body not just finger((( thats really bad if there no such function build in(
You can fudge getting local rotation (I assume you mean the same as local in zbrush) by setting rotate around selected in the user preferences and while in sculpt mode, toggle into edit mode, select a vertex, do a small rotate to fix this vertex as the pivot and then back into sculpt mode. You will now rotate around that vertex.
Press Numpad 1 (or Click View -> Front ) then leave SHIFT and Middle Mouse Button (or press on your Mousewheel that in most mouse can be âclickedâ as a middle mouse button) pressed then move the view so your model finger is in the center of the screen
( if you donât have a mouse with a middle button or clickable mousewheel, in the User Preferences, tick âEmulate Middle Mouse Buttonâ then with ALT + Left Mouse button youâll do the same as Middle Mouse Button)
Press Numpad 3 (or Click View -> Side ) then leave SHIFT and Middle Mouse Button (or press on your Mousewheel that in most mouse can be âclickedâ as a middle mouse button) pressed then move the view so your model finger is in the center of the screen
This way now when youâll rotate, it will rotate with that finger as the rotation center.
Now you will have the body coming in the way in some angles, so press Numpad 1 to get in front view again then press ALT+B , create a box selection only around the finger.
It will hide from view everything else (to make them re-appear,press ALT+B again)
This way youâll rotate around your finger without a problem
Thanks Richard Marklew! This helped a lot!1
Robsoie your technic I am not understoodâ are you tring to say if I view it from 2 views --then it snaps automaticaly to that point and i can rotate around it or what?
If you move your view to focus on a specific location of your model in at least front and side, youâll be able to rotate around it without moving out of the sculpt mode.
As it may not be clear enough, hereâs an example :
I want to be able to rotate around it with â2â being the focus/center of the rotation
So i bring Front View and move the view so â2â is in the center of my workspace
Then i bring Side View and move it so â2â becomes there again the center of my workspace
After doing that, â2â is now the center/focus of my rotation without having moved out of the sculpt mode.
Another nice way for getting a nice close view of an object is to put the cursor to the object center and then press âcâ to rotate around it
I tried as you said Robsoieâit didnt work in my version of blender i have 2.58.1 r38200M âŚbut as i can see box nr 2 is already in your rotation focus on Z axies âcan you try to move the box nr1 to left more and try your technic
will it work around box nr 1 if it will be far away from other cubes? and all cubes should be as one object by the way
thanks!
Yes it works, i have done this everytime i work in Blender sculpt, object or edit mode since the last 2 years.
Even if i move every boxes on completely different axis and pull them very far from each other, as long as i center the view on the same specific cube in both Front and Side view, i will rotate around my choice of focus everytime.
this works in 2.49b up to 2.58a the same.
I donât understand why it does not work for you if you have set your view focus on -both- front and side view.
Unless, thereâs something in your user preferences that is different from mine and could prevent this method to work on your Blender.
Hereâs 3 screenshots of my user preferences settings in 2.58a , see if thereâs one setting you may have different in your own user prefence, maybe thatâs the explanation.
(ignore the Smooth View : 0 that may be different from you, i set it up like this because i want immediate response when changing view with numpad keys, i dislike the wait time there is by default, this setting should have no impact on the view focus)
WOw it is working
Thanks a lot Robsoie :RocknRoll:
it was not working because I hadâ Rotate around selection turned on in the user prefs
now it is working like a magic)))
thanks