Hello all blenderers.
My question is on the title (because of the char. limitations on title, + Reflective + Roughness + Metallic + Grunge maps also) how can we use all that texture maps in one shader in blender for realistic render. I had looked at many many articles, videos but couldn’t find these texture used altogether and feeling now confused mind :D. I wish to know which of them is important for realistic render what will be shown in archviz. Some articles say that using AO is pointless for static view like archviz.
And another confusing thing is height and albedo maps are for me. That are different than those texture maps, or ‘aka’ another names some of them?
Thanks for your help.