is there any way to do packing in Blender?
I mean how to simulate packing objects inside other objects?
So lets say I have a carton box and I want to put spheres, cones and cubes of different sizes inside.
Small ones will get placed inside a gap of bigger parts and so on.
Best would be if this could also work with softbodies, so if I press the objects into this carton box they should deform following the pressure they got.
Hope it is clear what I mean.
There is an open source project called autopack (www.autopack.org), something like this would be great, but the last update on their announcement forum is from 19. Dec. 2012 and it seems very complicated to use.
Is this possible using Blender? How?