I am trying to make a carpet with a particles system instancing an object but I’m not sure how to get the image texture of the emitter to come through the instances. Something to do with the mapping I think.
I used a simple texture to illustrate what is happening and what I want.
But this was mapped with the Cameras as the texture coordinate…
Any help would be very appreciated.
Thank you.
I want this effect but I want to use an image texture and not have the Texture coordinate set to Camera.
