I have been making excellent use of object parenting in my animation
which is the feature I require. I use the <ctrl> + <p> keys,
or <alt> - <p> to correct myself if needed.
-I’m in a situation where I need to secondarily “suspend” or pause
a child object for keyframing, then “resume” that following.
Apart from separate keyframing for the child in this temporary state
of affairs, is there a way of fixing some object in place, in a temporary
way that keyframes and relative axes will easily detect properly?
I’m hoping to save some computation for the child object at animation