My purpose :
The mesh of close-fitting clothing (leggings, etc.) sticks to the character mesh for any movement or pose of the character.
I don’t want to make these clothes by extrude from a character.
I want to make it using the sources.
Process so far :
Download leggings and roughly sculpt to fit my character, then Shrinkrwrap & apply. ↓
(of course, their topology is different)
Add ‘Cloth’ to the leggings, add ‘Collision’ to the character, and animate the shin. (simulation)
Then the clothes were buried in the knees. ↓
Reducing the collision distance, scaling the models, and increasing the mesh resolution were all to no avail.
So, I decided to try rigging instead of Cloth Simulation.
I transferred the character’s rigging data to the leggings using Data Transfer and the Amature modifier.
However, because the topology was different, the Shape Keys could not be transferred, so the leggings did not match the character. ↓
I used an addon that can transfer Shape Keys even if the topology is different. ↓
However, the Shape Keys were transferred but did not work.
Now I’m stuck, and couldn’t find any other solution.
Are these close-fitting clothing particularly difficult?
Or is there a standard workflow for this case?