Hello (awesome) Blender python gurus!
I would like to perform a Blender cloth simulation on a complex item of clothing featuring lots of disjointed geometry (e.g. disjointed buttons, zippers, borders etc)
The mesh quickly falls apart when simulated… buttons fly off, borders collapse, etc.
I would like to fix this problem by:
- Skinning my complex clothing mesh to a ‘simulation-friendly’ mesh (in the shape of a simple ‘bodysuit’ tightly wrapping the body)
- Simulate the ‘simulation-friendly’ mesh using Blender’s awesome cloth simulator.
- Have the delta change of the simulation-friendly mesh be applied to the real cloth mesh.
Is this possible in Blender?
My thinking was to write Python code to convert every vert of my simulation-friendly mesh into bones with a small sphere of influence, skin that armature to my real cloth mesh and once the simulation-friendly mesh has done its simulation move the bones to adjust the real cloth mesh to the body’s new shape.
Would this work? Is it the best way? Have you seen some addon that could assist with this?
A thousand thanks for taking the time!
Daniel