Hi all, can you please tell me. I have a procedural brick texture and how can I put a texture in each part of it. That it would be normally stretched without distortion, I would also like to control its UV inside each tile.
Impossible to say without seeing your node setup
I have the task of making a sidewalk, from a particular tile, imitate the texture of protsedernoy tiles long and not wanting, but I would like to take the texture of the tiles and place on each tile created Brick Texture.
You may wanna have a look at:
1 Like
That’s the best I could have hoped for! Cool