How to play two different actions simultaneous in BGE?

Hello again; I noticed which armature actions can be made without some bones of the skeleton, so, is it possible to animate both facial expressions and body(each with their own set of actions) simultaneous with only a single complete armature, just mixing the desired actions(and the bones assigned to them)? Or do I need to split the skeleton in two(body and head), each with their own actions? I ask this as my character must have its own animations sets for the eyes, month, head and body, playing at the same time.

Also the way I know for facial expression on BGE is using keyframes in the dopesheet window(as any other animation), please let me know too if there is a better way for doing this.

Thanks for any info!

Armature actions can play simultaneously when:

  • they do not share any channel (channel = keys for one bone)

There is a possible other way, but might be not worth for you. See Action mixing.

I can’t tell what what happens if you have a shape and an armature action active at the same time

Thanks for the help monster!