How to position the Camera question?

Hello all,

I’m a moderately skilled 3D’er from a now obsolete 3D software program. To get back in the game I’ve focused in on Blender and, though the learning curve is steep, I’m finally starting to come up to speed with Blender and loving it.

I have a question:

Is there a way to force the camera to render the “Camera View” window, exactly as it is, if it has been rotated to a different view then “through the camera”?

Further explanation:

The “Camera View” window shows what the camera is looking at, but say that by using the “zoom” tool I zoom in on a small corner of my scene. Now the camera has not moved, but I want to render exactly what I see now in that window. Can the Camera be forced to render the scene using this new scene position? I ask this because it seems quite tedious to move the camera around, painfully tweeking the rotation and 3D space position to match what I want, while it seems a snap to just rotate and zoom the view to exactly what I want. Is it possible to just compose the view and hit render, and get that view?

Hi. Welcome to the the forums.
You can align the active camera to the current view.

In Object Mode, Select the camera, then go to View –> Align View –> Active Camera to View.
Or use the hot keys: Ctrl + Alt + NumPad 0.

Thank you rwv01 !

Yes, that’s exactly what I needed to know. I was hoping there was a setting to make that happen automagically without having to go through those menus, but it still a lot better then what I was doing before!

Again, I thank you for the help friend!

You’re welcome.
Which other app are you comming from btw?

Pixels3D - It was a great program for Mac’s only. They “improved” the original interface, which was absolutely perfect for an artists workflow, into an interface that required a degree in Engineering, Physics and Calculus. It became unusable for me and I let it fade out of my life.

If your interested, I still have some of my stuff here:

http://www.light-headed.com/asite/3dgallery/pixels.php

There are some “hot keys” for it as well. I put them above.
That’s a nice body of work you’ve got there!

chuckle there are a few of us lurking around here… i learned a lot from Pixels3D. mostly how to anticipate the (eventual) next version!

jim ww

In Object Mode, Select the camera, then go to View –> Align View –> Active Camera to View.
Or use the hot keys: Ctrl + Alt + NumPad 0.

In addition to the above, you can also use Shift + NumPad 0

Regards,
John

Hi John. Shift + NumPad 0 does not work in Blender 2.41.

Well I am a student and a complete Newbie to Blender, but this is what I use to align my camera.

Go to Object Mode. SpaceBar -> Add -> Empty
Select the Camera first and then select the Empty. Press Ctrl+T and select track to Constraint.

So I move the empty around to the required position and the camera faces it as required. Yes sometimes I have to change the location of the camera to a better viewing angle.

Hope this sort of helps!

[quote=“iluvblender”]

Hi John. Shift + NumPad 0 does not work in Blender 2.41.[/quote]

You’re right! BUT… If you have System & OpenGL -> Emulate Numpad turned ON then Shift + 0 still works (note that I mean 0 not Numpad 0). :slight_smile:

:D. How could I miss it! You are right now. :wink:

chuckle there are a few of us lurking around here… i learned a lot from Pixels3D. mostly how to anticipate the (eventual) next version!

jim ww

I figured there would be a few of us here. Nice to meet you.

And thanks for all the help guys (girls too maybe?). I’m learnin’ faster now.

Why? Are you Burning For a Girl Friend?