I made a high detail model for a game and now i need to make an lod. but when i manually delete polys and stuff, while still keeping the overall shape of the item, the uv screws up and gets all jumbled up. its probably because i get rid of some of the edges that have the uv seams on them.
i tried the dissolve feature, but that seems to only work for faces, and i need to get rid of vertices and edges too.
here are some pics of what i want:
i want these two connected cubes to become one cube, while still keeping the seams and having the square-ish shape of the uv. is there anyway to do this?