This image just an example of the effect and it’s the thumbnail ofthis tut(not related to my question).
I wanna make a similar animation to this with geonodes. This is actually a tutorial about how to achieve this effect but it uses geometry proximity and some math and the problem is that this only works on spheres with uniform scale. I wanna use random scale. I assume the raycast node could solve this issue. I don’t know if I’m correct about this or not.
I found a tutorial which explains how to press particles against a surface and deform them using the raycast node, but:
Is it possible to press the spheres to each other using the raycast node?
I saw this comment under this video, and it seems like it’s can be done and it’s “pretty easy”, but I’m not experienced enough in geonodes to make this work.
They used additionally also cloth sim… so you want to do this also with geometry nodes ?? Why ? …just for the sake of it or are you interested in some otherwise impossible further modification ?? Because for me this looks like youe initial image and aspired result ?
I wanna animate them and tweak the result in realtime. Which is not possible with cloth sim, it works only on static objects like in the video. If you know a workaround let me know.