Hi all -
I’ll try to explain this problem I have in the clearest way I can.
I have a large model of a building which is split into sections so that I can bake light and shadow textures (the model will be used as online virtual environment). A few different materials are used throughout the model - in multiple objects.
When I bake the texture for one of the objects/sections and plug in the newly baked texture image, it changes all the objects using that same base material. I want the new texture to only apply to that particular object, and not all objects using the original, unbaked material.
I can’t figure out why this is happening and how I can fix the problem. Do I have to rename the base colour for each new object it is applied to? I’m sure somebody out there has a simple answer to my newbie question…