After some messing around with rigify that got me nowhere, i’ve decided to just build and reuse my own rig. I’m presently working through tutorials and documentation regarding IK
So far, i’ve setup an IK constraint on my character’s left toe, as well as some intelligent angle limits on other parts of the leg chain. I can move the target object around to point his toe at something, that’s good.
However, if i grab the hip joint, and lower that down, his heel sinks through the floor, his leg remains straight, and his toes point up towards the target. It of course looks silly.
What i would like to happen in that situation, is for the foot to not move down at all, and everything above it move to accomodate that. but so far i can’t think of a way to accomplish this that doesn’t require setting up an additional target for the foot, and that sounds messy. In fact, i can’t seem to make him bend at the knee, at all
Give me some pointers in this regard?