Hi-de-ho good neighbours,
i have a somewhat complex problem (complex for me at least):
I’m working on an helicopter setup but am lost as in how to land the thing without going bellow the floor.
Right now, the heli is not a dynamic object. I like the way a dyn obj can accelerate by using force and a slight deleay … very realistic but the thing won’t stay in the air.
Scenario 2: the helicopter is just a plain object (non dynamic) which makes for boring flight control and a difficult landing as there is nothing stopping the aircraft from going bellow the ground.
How do you guys do this?
Any tutorials on that?
I bought the cartoonsmart game engine video which is verry verry good but does not cover my main problem.
Thank you for any hints or links that help me move beyond this hurdle