Got a little question to ask.
Is it possible in Blender to project a circle on a sphere?
I have a UV sphere that I scaled along one axis, so it is now more of an elipsoid.
Now, I’d like to cut a circular hole into the sphere.
What I tried so far was to use a cylinder and boolean operations, but that turned the UV sphere into a collection of triangles. I’d like to avoid that.
I would rather connect the vertices of the hole’s edge and the surrounding vertices myself.
I tried to manually rotate, twist and transform a circle to the sphere and joined them so that I could make the hole but I never managed to get it right so that the smoothed material wouldn’t look distorted aroud the hole in an render.
Can anyone help?
Thanks in advance!