How to properly export skeletal animations in blender 2.8 in glTF2.0 ( like fbx but for blender ) no matter how i try always all animations are broken… Everything is going wrong … Even super Basic blocky human with super basic arm swing is exported wrong. Like rotation of bone is multipled by 1.5 I thing that some people might wonder about that too.
I’d suggest updating to the newest version of the Blender 2.8 beta, if you haven’t already, or updating the glTF exporter directly at https://github.com/KhronosGroup/glTF-Blender-IO. There have been a bunch of bug fixes related to animation in the past couple weeks, but there may still be issues. If so, I’d suggest filing a bug (with your
.blend file if possible) at the URL above. Thanks!