bjornxon
(bjornxon)
September 30, 2013, 3:13pm
1
Hi!
I’ve modeled a glass and now I want to put a “print”, or an image, on that glass.
I thought it would be easy but I can’t seem to get it to work.
Let’s say I have a logo in PNG-format with a transparent background. Is there an easy way to get that on to the glass material?
Regards
Bjorn
Attachments
moony
(moony)
September 30, 2013, 3:19pm
2
Look for tutorials on applying decals - like this:
http://www.blendertutor.com/quick-tip-layer-textures/
ok - it deals with overlaying one texture over another - but you should be able to apply the principle (i.e. you just dont have a bottom texture).
Use UVs to control placement of the texture then use the texture alpha as the factor in a shader mix node, to mix the glass and diffuse shaders. The mapping node is there to stop the texture repeating across the rest of the glass
moony
(moony)
September 30, 2013, 3:21pm
4
another tutorial I found - which appears to be right along the lines of what you need OP (applying a decal to a glass)
bjornxon
(bjornxon)
October 1, 2013, 12:29am
5
Thanks for the answers! The members of this forum are just amazing.
Seems to be exactly what I’m looking for . I’ll try this ASAP.
Link for both of the tutorials expired… Someone please reshare them
IkariShinji
(Thies Schulz-Holland)
March 9, 2022, 8:14am
7
Why not use the node setup Richard posted above? Should work just fine…