I don’t know if this is “correct by the book”, but I pretty much never adjust strength, but I will control distance by the same value that drives the generators scale using 1/n*distance - so as you you increase the scale the distance decreases and the relative distance is maintained over all scales.
Bump->diffuse is now smoothed toward the terminator, greatly helping out on the terminator shading artifact for diffuse bump, and unfortunately, diffuse bump only. A trick back in the day was to use different bump strengths for diffuse, glossy, and coatings. Since effects are better seen with sharp glossy, I suggest using that or at least Principled.
Also, I find trying to control bump gradients with color ramp to be a chore - nearly impossible to get what you expect - especially on B-spline, Ease is the better option usually. If you have a gradient and want to control it, I suggest making yourself functions like smoothstep, smootherstep, bias and gain. Map range is a must for musgrave for those, since they expect 0-1 range.