I copied pasted from one to another. When I clicked on the copied model, in “compositing nodes” tab, the nodes of the copied model didn’t show up but stay still with the nodes of the first model. So that the rendered result looks like this, with the lost of textures of the character
Compositing nodes don’t transfer with the model, because they aren’t model-specific. They are scene-specific. If you take a model from one file and put it in another file, the render will use the compositing nodes of the second (active) file.
But compositing nodes aren’t commmonly used for texturing objects anyway, so maybe you are looking for the material nodes?
Sorry, I meant materials and textures and whatever that makes the look of the character up. In this case I have used the compositing nodes for the character based on this https://dskjal.com/blender/zunko-simplified-node.html
Someone told me to group the nodes and append, but I can’t even group nodes since it got error that said “Can’t group nodes…”
In short, how to make the character keep all the material and texture and shader like it’s rendered result and bring it to another file (while the “another” already has it’s compositing nodes set)? Should I bake it?
Try grouping the actual character model, and then append that, instead of the material nodes.
Select all the parts of your character model, CTRL G, rename it to something memorable. APPEND_Charactername for example. Then File, Append, character file, Group, then select the group you named it in. If you have materials assigned to the character, it’ll bring them along with it. I think Copy Paste just copies geometry, but I don’t know, I’ve never used it on Blender honestly…