Since im converting most of my work from 3Ds Max to blender, I found this problem of
how to get all my morph targets assigned to the same mesh without re-modeling it all.
I can only find information on how to setup shape keys and I understand u take a head
then a basic shape key, then a key1 and you would start modeling … but what if you
already have a mesh that is modelled the way u like it, and you just wanna through it
on top of the Basic shape key ?