Is it possible to rebake animation on joint without rebaking the whole armature?
For illustration, I have an armature with 50 bones.
After baking the animation, I found that one has been constrained improperly so I want to rebake it.
I have two options:
- If I opt for the “Selected Bones” only, it will rebake the selected bones but will delete the bake animation on the other bones. (Whaaaat?)
- I can bake it as default but this would take a bit some time since it will rebake not the selected bones but all the bones of the armature.
Is there a better way of doing this? i.e. rebake animation on joint without rebaking the whole armature?
Thank you for looking at my problem.