How to recreate the mirrored surface and studio look of apples iPhone on website

How would one recreate the mirrored look and studio quality of the iphone on the apple website? For example if I wanted to make a suzanne model on the same black surface with a studio quality look. What would the lighting and material setup be like? Any help is greatly appreaciated.
Thanks,
Don.

Does anyone have any ideas?

Here is a quick try. I used a Black world, one area light with an Emitter plane parented to it (to give the white reflections). I gave Suzanne a nice Black mirrored material and set her on a mirrored white plane, that is set to shadeless and has a mirror fall-off to White.


Here is the Blend file: IMonkey.blend (48.4 KB)

To get the studio lighting right, you should copy real life practices. Have one strong light as your main light, a fill light off to the side and a light behind Suzanne. This gives a very realistic studio lighting look.
This is what I mean. I have a spot light in front of her with energy set on 1, a fill light off on the left with .4 energy and a lamp behind her with .5 energy. The spot light has ray shadows. Suzanne has ray mirror on at .5. Hope this helps.