Any pointers on how to achieve these microscopic images look(textures materials)? Thanks.
Fresnel and lots of noise for bumps and some stucci displacement here.
Just adding some more details with displacement in the shader too…
I made a tardigrade a while back, and also scattered some micro detail on it with geonodes too.
Hope that helps
Thanks @AlphaChannel ,That is just the look i was after,will give it a try soon. 