Hi exported an bvh animation made on mocap. But the problem is that this animation has many keyframes (each frame is a keyframe for every bone) and it consumes lots of memory and I get lag. When I open the action editor blender frezzes and I can not edit the animation so. I wanted to reduce the total number of keyframes of the animation without losing the characterization of the movement.
Has any phyton script or function of the blender that does it?