I have the folowing scenario: i want to create a random number of identical robots (objects) on the surface of a plane. Every robot has a camera (the robot is the parent). The plan was to add with addObject instances and then let them follow some rules (harvest, scan etc). The probleam was that i referenced the camera of the robot by name so evry instance uses the first camera not it’s child camera.
Is there a simple way to solve this issue? How to refer to object children when you have many instances of that same object.