In Blender, the character’s pose is transformed, but in edit mode it doesn’t change at all, it always stays in its original shape.
There are many problems that occur because the character shape in pose mode or object mode is different from that in edit mode.
I know that blender preserves the basemesh in edit mode for ‘non-destructive transformation’.
However, this sometimes limits creation, so I think the user should be able to control the limits for a ‘destructive transformation’.
Anyway, somehow I want to make the character’s pose transformation reflected in the edit mode as well.