So I’ve seen renders where the light picks up the color of a given object. I’m wondering how to achieve something simiar. I don’t know the term for it but I’m looking to recreate where light bounces off of an object and the color of that object is cast on everything around it.
For example this is my render:
And this is what I hope to achieve through rendering: Added and exaggerated using Photoshop to show what I’m trying to do.
Is there anyone that can shine some light on my predicament? No pun intended. I’ve tried everything I can think of or find through searching and I’m really tired of this texture. I’ve spent way to long on it to be missing what I consider to be a key feature.
I will greatly appreciate any help. I’m willing to test out anything to get it working if it is even possible. I am considering that it might not be possible.
P.S. This is using the internal render and not cycles.