I’m working on my first project in Blender and I’ve reached the UV stage. I’ve just reached the UV mapping stage and I’ve hit a snag.
I use a test texture to make sure that everything is unwrapping correctly but I can’t get it to display correctly in the viewport. I will display, but it displays mipmapped all to hell. The resolution is so low that it is useless for my purposes.
It works when rendered, but I need to be able to see the high-res texture in my viewport. Is there a way to do this?
My two examples below show a viewport screenshot, and a render view of what I’d really enjoy seeing in my viewport.
Can anyone help?