Sorry if it’s been asked before, but I tried searching and can’t find what I’m looking for. Perhaps I’m not using the correct terminology.
I made a rough human shape in a basic t pose, figured it be easier to get the proportions that way, them put in a skeleton to pose it how I want. Now I want to get rid of the skeleton so I can sculpt on it but no matter what I try when I get rid of the skeleton the mesh goes back to the t pose. I tried alt p to clear parents on both the mesh and armature. I tried making a duplicate mesh but it just deforms when I move it from the original mesh.
Probably a dumb noob question but it’s got me stumped.
Thanks in advance.