hello everyone, this is my first post,and forgive my poor language because my native language isn’t English
I use cycles rendered some 3D panorama 360 images for my Gear VR,and looks great,but it has so many noises and costs a LOT of time .So I decided to use blender Internal render and also I love the freestyle and fast speed.
I don’t know how to render Panorama+360 degree+3D images,all I can found is how to render
360 degree+panorama images.
And it’s wired if you just render two panorama images with the distance of eyes.
So anyone know a solution? I’m so appreciate if you reply !!!
Here is one of Panorama+360 degree+3D images I have rendered with cycles.
It is not possible as far as I know. Stereo panorama needs slicing with new eye positions for each slice and it is not a feature that BI has.
Two 360 panoramas rendered with cameras eye distance apart does not work because at 90 degree angle to either side cameras align and you lose stereo effect, and behind you the views are flipped. For true stereo panorama, both cameras are rotated around a common center and for each small rotation the resulting slice is rendered. Slices are then stitched together. The smaller the rotation steps, the better the result. In cycles, the slices are 1 pixel wide I believe.
Sorry for my late reply Σ(゚∀゚ノ)ノ
and thank you!!
I have tried another way, which I thought might be working,but…also failed
I opened the views in blender internal,changed render resolution to a square and turned the field of views to 90 degrees
then I rotated the camera around and rendered.finally I got 12 square images and put them together in Photoshop.
I watched it in my gear vr headset ,still feel wired…
Well,looks like I have to convert all materials to cycles… (:3 ⌒゙)
Thanks again!
I’m late as balls to reply, but will do since other people might need this info: I’m too lazy to take screenshots for you, but the way you do 360 in BI is you put your master null somewhere, then align in 3D space an array of 6 cameras and rotate them 90° angles facing front, right, back, left, top and bottom, then parent them to the master null so you can move the array around. Then simply render for each camera and stitch back in After Effects. If you have mettle (look for tutorials online). OR, what you can also do, if you are poor and can’t afford mettle is basically place front through left views side to side (should align perfectly without problem) and then use polar coordinates for top and bottom, the resulting warped object then goes top and bottom of your panorama, then finally warp each individual view to fill-in the space between the panorama and the top/bottom pieces (which is what I did). Yes. It IS a pain in the balls. Yes, took me forever. But it’s worth the effort and definitely faster than Cycles, all in all.
in cycles i make a world of the equi-pic and make a sphere or cube mirror this world. bake it. then activate panoramic in the camera settings.
I dont know if this the best way to do it, because of cycles you have to node things shadeless etc. What is the best way to get a cube or sphere perfectly uv mapped inside with equi-footage?