How to render a water Simulation with key frame camera tracking?

I have created a water simulation comming out of a modelled water fountain sprout. I want to create a rendered scene shot from the viewpoint of a camera revolving around the fountain, by using key frames in blender 2.8. However only the water sim ends up getting rendered, and the key frame animations are ignored in both preview and baked and rendered outputs. Does anyone know if it is possible to do what I am trying to achive, and how to go about it please?