Hello everyone,
I would like to render different passes of smoke for which I obtained a VDB cache. However, it is not possible for me to render the Z, Normal, and Velocity passes as in Vray. I tried to work around the problem by remeshing the volume with the geometry node to get a Normal and Depth pass, but I haven’t yet found a solution to bypass the Velocity issue.
I can’t retrieve the attribute in the shader even though it is present in the VDB.
I was wondering if anyone has solutions or ideas to overcome this problem? I thank you all in advance for your help and responses.